Crossbowman | ||||||||||||||
![]() | ||||||||||||||
A powerful ranged unit that remains useful due to its normal initiative. | ||||||||||||||
| ||||||||||||||
V • E • D |
Description[]
The Crossbowman is the second most powerful ranged unit in your army. However, as cannons are "Last Strike", crossbowmen will remain in use throughout the entire game.
Production[]
Crossbowmen are produced in the Barracks.
Number | Cost |
---|---|
1 | 1 50 10 |
25 | 25 1250 250 |
Skills[]
A crossbowman is cautious, which means that during a battle, the crossbowmen in any attacking army will only be attacked when all melee troops have been defeated.
Statistics[]
Ranged Unit.
Low Hit Points.
High Damage.
HP | 10 |
Damage | 45-90 |
Accuracy | 80% |
Initiative | Normal |
Troops and Bandits | |
---|---|
Player Troops | Recruit • Bowman • Militia • Cavalry • Longbowman • Soldier • • CrossbowmanElite Soldier • Cannoneer |
Home-Island Bandits | Scavenger • Stone Thrower • Thug • Guard Dog • Roughneck • Skunk • One-Eyed Bert • Metal-Tooth • Chuck • Wild Mary |
Other Bandits | Cataphract • Lance Rider • Grey Wolf • Caltrops • Big Bertha • Sir Robin • nomad • Dancing Dervish • Composite Bowman • Riding Bowman • Roaring Bull • Recruit Deserter • Bowman Deserter • Militia Deserter • Cavalry Deserter • Longbowman Deserter • Soldier Deserter • Crossbowman Deserter • Elite Soldier Deserter • Cannoneer Deserter |
Pirates | Gunman • Sabre-Rattler • Knife Thrower • Deckscrubber • Petty Officer Second Class • Crazy Cook |
Dark Cult | Cultist • Fanatic • Shadow Sneaker • Firedancer • Dark Priest • Dark High Priest • Nightspawn • Swamp Witch |
Fairytale Bandits | Fox • Wolf • Wolf Packleader • Boar • Furious Boar • Bear • Giant Bear • Black Bull • Unicorn • Lying Goat • Giant • Giant Leader • Giant Leader • Iron Fist • Thug Leader • Rival Tailor • Dark Wizard • Evil King |
Event Bandits | Croaker • Fullback • Goalkeeper • Midfielder • Striker • Tribesman • Jaguar Warrior • Shaman |