Fisherman | |||||||||||||||||||||||||
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Produces Fish. | |||||||||||||||||||||||||
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V • E • D |
Description[]
Taking the fish from fish deposits is the job of the fisherman.
This building is used to produce Fish from the Fishstocks dotted around the coast and lakes for used in creating buffs in the Provision House. Fish is also used for making Musk Deer Fragrance, which is used for adding Meat to Meat Deposits.
Bread is used at the Provision House to create Fishfood, under the buffs sections, to replenish the fish stocks as they are depleated. You do not have to wait for the stock to be depleated before you may apply Fishfood as they stack on the current stock.
Summary[]
Resources | Produces | Consumed | Cycle | Construction |
---|---|---|---|---|
60 30 20 | 1 | 1 | 3 min. | 1 min. |
Upgrades[]
Level | Gems | Resources Required | Upgrade | Per Cycle | Consumed |
---|---|---|---|---|---|
1 > 2 | 221 | 120 100 | 2 min. 30 sec. | 2 | 2 |
2 > 3 | 439 | 300 150 | 1 hour | 3 | 3 |
3 > 4 | 1,913 | 500 300 | 24 hours | 4 | 4 |
4 > 5 | 1,253 | 500 300 | 7 days | 5 | 5 |
5 > 6 | N/A | N/A | N/A | N/A | N/A |
Building Movement Costs[]
Level | Gems | Resources Required |
---|---|---|
1 | 1 | 12 8 |
2 | 2 | 50 50 |
3 | 8 | 100 100 |
4 | 12 | 120 100 |
5 | 26 | 100 200 |
6 | N/A | N/A |
Tips[]
Put all your fishermen around one deposit, so you only need to worry about one refill. This also allows you to monitor your production much easier.
Appearance[]
Fisherman | ||||
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Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |