Clearing your Island 's Sectors of Bandits can be a little confusing at first. This guide will give you the optimal use of troops to get the job done at a time when resources are scarce and losses can result in days of loss recovery.
You start by owning Sector 1 and as part of the Tutorial you gained Sector 4 (due North of starting camp) without a fight. From now on you have to expose Sectors with your Explorer and fight for them. The aim is to remove the Leaders camp and place a Storehouse in the Sector to take ownership of it. For completing this task you get 350 Gold Coins and +10 Building Licences per Sector taken.
Sometimes the games makers change the number of Camps and its troopcount. In that case, you can always consult the Combat Simulator. By pressing the Button "Choose Camp," a map of your Island appears and you can easily choose the camp you need and the calculator will fill in the number of bandits. Then it is up to you to match the right amount of troops to win the battle and minimize your losses.
Sectors:
Sector 2[]

Your first conquest should be Sector 2 as it requires only 2 rather easy battles.
- Place your Generals Garrison anywhere in Sector 1 that is further South than the 2 camps you are going to attack.
- Click on the camps to locate the two you are going to hit.
- Build the troops you need and then Attack the first one.
The table below shows how many of recruits you should assign to your General to successfully attack each of the two camps in this sector. You will lose a small number of your recruits, and will need to make more in your Barracks to replace these.
Camp | Enemy Units | Attack with | Expected Losses |
---|---|---|---|
1 | 6 | 10 | 3 |
Leader | 12 | 25 | 6 |
When the leader camp has been removed, you will need to place a Storehouse in the land to take ownership. A good location for the Storehouse, is just below Western mountain range, as it will be close to an open area to build South of it and near those resource rich mountains. Ensure you don't block any of the three copper mines that can be placed there.
You will note we didn't hit every camp and just took out the two we needed to clear the sector and you still got the maximum XP. If you wish you can clear every one and get its reward but it takes a lot longer to do and the real reward is the land and Building Licences you gain.
Sector 5[]

Move your General to the far East of Sector 2 in the little notch that pokes up around the rivers bend.
If you haven't revealled Sector 5 yet, use your Explorer to Sector Search and remove the cloud cover.
Form here we will attack North West towards the Leaders Camp but there are a few interesting little twists here that are good practice for what comes later on.
Camp | Enemy Units | Attack with | Expected Losses |
---|---|---|---|
1 |
3 Scavengers |
7R |
1R |
2 |
10 Scavengers |
21R |
4R |
3 | 12 Scavengers | 25R | 5R |
4 |
15 Scavengers |
17R & 10B |
10R |
5 | 20 Scavengers | 26R & 10B | 10R |
6 |
25 Scavengers |
26R & 20B |
12R |
7 | 18 Scavengers | 21R & 20B | 8R |
8 |
20 Scavengers & 10 Stone Throwers |
35R & 20B |
16R |
9 |
15 Scavengers & 20 Stone Throwers |
35R & 36B |
21R |
10 | 20 Scavengers & 20 Stone Throwers | 41R & 36B | 23R |
11L | 30 Scavengers& 20 Stone Throwers | 45R & 36B |
28R |
Eliminating any camp in this Sector will drop 1 of the following:
- 50 Gold Coins, 100 Tools, 50 Pine Wood Logs, 50 Coal
Sector 7[]
Things step up a notch as this time the Leaders camp has a Boss in it and they take far more troops and inflict heavier losses. Always be careful attacking a Boss as he can easily wipe out the wrong kinds of troops sent against him.
Place your Garrison at the most North Easterly point of Sector 4 to start your campaign of Sector 7.
Camp | Enemy Units | Attack with | Expected Losses |
---|---|---|---|
1 |
30 Scavengers & 30 Stone Throwers |
61R & 43B |
31-38R |
2 | 60 Scavengers | 59R & 54B | 31-38R |
3 |
80 Scavengers |
71R & 55B |
37-46R |
4 |
50 Scavengers & 20 Stone Throwers |
65R & 60B |
36R |
5 | 60 Scavengers & 20 Stone Throwers | 75R & 67B | 41R |
6 | 100 Scavengers | 98R & 67B | 43-48R |
7L | Boss: Skunk & 150 Scavengers | 88R & 112B | 69-86R |
Eliminating any camp in this Sector will drop 1 of the following:
- 20 Settlers, 50 Gold Coins, 50 Coal, 50 Bronze Swords, 100 Stone, 100 Tools, 50 Bows, 50 Pine Wood Planks
Sector 3[]
Place your Garrison at the most Southerly Part of the most Westerly point of Sector 2 to start your campaign of Sector 3. If you have access to Cavalry it can save you massive losses but their slow production rate will mean you will have to trade with friends to get the Brew and Horses to make them.
- Be aware that of the Thugs in Sector 6 have Areas of Effect that can fatally distract your troops and cost you dearly and the recent path finding up date seems to make this now unavoidable.
Camp | Enemy Units | Attack with | Expected Losses |
---|---|---|---|
1 | 40 Scavengers & 40 Stone Throwers | 100R & 75B | 49R |
6R & 194C | 2-6R | ||
2 | 90 Scavengers & 10 Stone Throwers | 80R & 75B | 50R |
32R & 168C | 24-32R | ||
3 | 5 Scavengers & 5 Stone Throwers | 10R & 75B | 6-7R |
36C | 0 | ||
4 | 80 Scavengers & 50 Stone Throwers | 125R & 75B | 77-79R |
35R & 165C | 25-32R | ||
5 | 5 Scavengers & 85 Stone Throwers | 125R & 75B | 71R |
138C | 0 | ||
6L | Boss: One-Eyed Bert & 79 Thugs | 90R & 110B | 58-89R |
Eliminating any camp in this Sector will drop 1 of the following:
- 50 Gold Coins, 50 Coal, 50 Bows, 20 Settlers, 150 Brew, 50 Bread, 50 Bronze Swords, 100 Pinewood Logs.
Sector 8[]
Garrison placement is crucial here as it provides the optimum position to clear both Sector 8 and 6. Place the Garrison at the mouth of the pass in the mountains that connect Sector 7 to 8.
This Sectors ramp in enemy strength introduces the need to send more than 1 wave of attackers, this means the first wave results in an injured General (putting him out of action for 4 hours) so for the first time you might want to invest some of that Gold Coin in a second General.. you will need 2-3 by the time you finish the island.
Camp | Enemy Units | Attack1 | Attack2 | Expected Losses |
---|---|---|---|---|
1 | 180 Dogs & 20 Rangers | 200R | 58R-72R | |
2 | 180 Thugs & 20 Dogs | 200R | 200R | 252-270R |
3 | 100 Thugs & 40 Dogs, 60 Rangers |
150R or 200R |
200R or 100C |
218-236R or 200R |
4L |
Metal Tooth,149 Rangers, 50 Roughnecks |
105R, 95C |
100R, 13M, 20C, 67LB or 90R, 110LB |
211-215R, 0-13M, 85-95C or 180R max, 95C |
Eliminating any camp in this Sector will drop 1 of the following:
- 150 Gold Coins, 150 Bows, 50 Iron Swords, 200 Hard Wood Logs, 500 Beer, 100 Longbows, 200 Bread, 250 Tools, 500 Pine Wood Logs, 40 Settlers
Sector 6[]

Garrison placement is crucial here as we are going to use another trick that you will find extremely handy to be aware of when you tackle the bigger challanges of Adventures later on.
Attack the camps below and if you see your General distracted quickly retreat and re-position your Garrison.
Camp | Enemy Units | Attack1 | Attack2 | Attack3 | Expected Losses |
---|---|---|---|---|---|
5 | 150 Thug, 30 Dogs & 20 Rangers | 200R | 175R | 256R | |
6L | Chuck, 50 Dogs, 49 Rangers, 100 Roughnecks | 115C | 85R, 40M, 75B | 200R | 225R, 40M, 75B, 115C |
Destroying these two camps will win the sector. The following camps can be skipped:
Camp | Enemy Units | Attack1 | Attack2 | Attack3 | Expected Losses |
---|---|---|---|---|---|
1 | 60 Thugs, 120 Dogs | 200R | 71-89R | ||
2 | 60 Dogs, 120 Rangers | 200R | 87-108R | ||
3 | 20 Thugs, 30 Dogs, 130 Rangers | 200R | 135R | ||
4 | 30 Thugs, 120 Dogs, 20 Rangers | 200R | 113R |
Eliminating any camp in this Sector will drop 1 of the following:
- 150 Gold Coins, 100 Longbows, 250 Tools, 200 Bread, 150 Bows, 200 Hard Wood Logs, 200 Pine Wood Logs, 200 Stones
Sector 9[]

Sector-9 Bandit camps
Again position is everything. Never forget that the Garrison goes to the far North East of Sector 6 and partly hidden in the trees to again have the optimum angle of attack.
With this map skipping some camps is something of an issue as some of the possible rewards are rather good and you might want to try taking out a few of the skipped ones.
If you are not in a hurry then try your luck at getting the 300 Gold Coin rewards. See the reward list at the bottom of the section for a list of the possible rewards for clearing a camp in this sector.
Camp | Enemy Units | Attack1 | Attack2 | Expected Losses |
---|---|---|---|---|
1 | 50 Dogs, 40 Rangers & 110 Rough | 150R | 80R, 50C, 70LB | 210-229R |
2 | 60 Dogs, 120 Rangers & 20 Rough | 72R | 20R, 180C | 80-88R |
3 | 30 Dogs, 10 Rangers & 160 Roughnecks | 200R | 100R, 15C, 85LB | 277-297R |
These last 4 camps all overlap their Areas of Effect but you should still be able to hit them in this order. If the General get distracted Retreat him ASAP. | ||||
4 | 80 Dogs, 70 Rangers & 50 Rough | 97R | 40R, 1S, 100C, 59LB | 124-137R |
5 | 70 Dogs, 70 Ranger & 60 Rough | 84R | 57R, 89C, 54LB | 125-140R |
6 | 170 Dogs, 10 Rangers & 20 Rough | 191R, 9S | 65-86R | |
7 | 50 Dogs, 70 Rangers & 80 Rough | 60R |
99R, 1S, 75C, 25LB |
135-167R |
8L | Wild Mary & 199 Dogs | 199C | 35M, 50S, 115LB | 199C, 35M, 45S |
Eliminating any camp in this Sector will drop 1 of the following:
- 300 Gold Coins, 500 Tools, 500 Bread, 1000 Coal, 1000 Brew, 1000 Stone,
- 1000 Marble, 1000 Hard Wood Planks, 1000 Pine Wood Logs, 1000 Pine Wood Planks, 400 Bows,
- 50 Longbows, 100 Iron Swords, 200 Granite, 20 Exotic Logs, 100 Settlers
Optional Camps
Clear these only of you want to have a go at getting some more of the excellent rewards before destroying the Leaders Camp.
Camp | Enemy Units | Attack1 | Attack2 | Expected Losses |
---|---|---|---|---|
7 | 200 Rangers | 47R | 1R, 199C | 47R |
8 | 140 Rangers & 60 Rough | 50R | 100R, 100C | 121-148R |
9 | 80 Rangers & 120 Rough | 120R, 80B | 50R, 50M, 100C | 153-170R, 80B |
10 | 200 Rough | 200R | 165R, 35LB | 343-365R, 0-18LB |
10 (alt) | 200 Rough | 175R, 25 LB | 135R, 1S, 64 LB | 285-310R, 25 LB |
11 | 10 Dogs, 180 Rangers & 10 Rough | 12R | 69R, 1S, 130C |
61-81R |
12 | 200 Dogs | 200R | 40-50R |