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Map with Minion79's guide.

Guide

Units Required: xxxC xxxS xxxM xxxLB
Days to complete:

While we compile our own guide please use this site to plan your battle. (Click for Adventure Guide )


This guide is meant for low to mid level 40 players, and assumes that you have access to a Veteran General for the adventure. It also assumes that you have access to Elite Soldiers and Crossbowmen. There are many block used throughout this adventure, and each block used has a picture accompanying it. This adventure guide will be split into five parts: The first arm, the middle, the other two arms, and finally the witch tower.

Part 1

DB guide S1.png

This guide will be split into the three arms of the adventure, with a part for the middle few blocks and the witch tower. The camps are fairly identical between each landing zone arm. The first arm is split into sectors, with pretty much each sector consisting of a block.





Troops Required for Part 1 TroopsCSS.png 489 TroopsCSS.png 122 TroopsCSS.png 417 TroopsCSS.png 1 TroopsCSS.png 25 TroopsCSS.png 221
Losses TroopsCSS.png 489 TroopsCSS.png 122 TroopsCSS.png 1

Sector 1

DB guide S1-1.png

These camps will be blocked. Send generals directly after each other according to the table.

Camp Contains General Troops Losses
1

100 Cultist

100 Fanatic

A (BLOCK)

Normal

TroopsCSS.png 171

TroopsCSS.png 29

2

100 Cultist

100 Shadowsneaker

B

Veteran

TroopsCSS.png 58

TroopsCSS.png 192

TroopsCSS.png 58


Sector 2

DB guide S1-2.png

Camp Contains General Troops Losses
3

80 Cultist

40 Shadowsneaker

80 Fanatic

A (BLOCK)

Normal

TroopsCSS.png 170

TroopsCSS.png 23

4

80 Cultist

40 Shadowsneaker

40 Fanatic

40 Dark Priest

B

Veteran

TroopsCSS.png 149

TroopsCSS.png 101

TroopsCSS.png 149

Sector 3

DB guide S1-3.png

Camp Contains General Troops Losses
5 200 Cultist

A (BLOCK)

Normal

TroopsCSS.png 137

TroopsCSS.png 57

6

120 Cultist

80 Dark Priest

B

Veteran

TroopsCSS.png 113

TroopsCSS.png 1

TroopsCSS.png 1

TroopsCSS.png 110

TroopsCSS.png 25

TroopsCSS.png 113

TroopsCSS.png 1

Sector 4

DB guide S1-4.png

Camp 7 is not part of the block, so wipe it out with your vet first. Then proceed with the block of camp 8.

Camp Contains General Troops Losses
7

70 Cultist

70 Shadowsneaker

60 Dark Priest

C

Veteran

TroopsCSS.png 119

TroopsCSS.png 131

TroopsCSS.png 119
8

80 Cultist

120 Dark Priest

A (BLOCK)

Normal

TroopsCSS.png 168

TroopsCSS.png 29

9

50 Cultist

150 Dark Priest

Wave 1: B

BHG

Wave 2: C

Veteran

Wave 1:

TroopsCSS.png 122

Wave 2:

TroopsCSS.png 249

TroopsCSS.png 1

TroopsCSS.png 122

Sector 5

DB guide S1-5.png

Camp Contains General Troops Losses
10

80 Cultist

120 Shadowsneaker

A

Veteran

TroopsCSS.png 50

TroopsCSS.png 200

TroopsCSS.png 50

Part 2

DB guide S2 map.png

Part 2 will be the middle section of the adventure, including a fairly difficult seven general block for the camps numbered in red. This guide will have three possible blocks for the six red camps, each using one Veteran, one Battle Hardened, and between three and five normal generals.








Sector 1

First, we will use our general to attack camps one and two. This will give us room to clear out the top arm and set up a block.

Camp Contains General Troops Losses
1

125 Shadowsneaker

75 Dark Priest

Veteran

TroopsCSS.png 85

TroopsCSS.png 165

TroopsCSS.png 85
2

50 Cultist

50 Shadowsneaker

100 Dark Priest

Veteran

TroopsCSS.png 138

TroopsCSS.png 112

TroopsCSS.png 138

Sector 2

DB guide S2-1.png

This picture needs to be retaken. It was taken shortly after the block, not before. Either way, it shows you the proper garrison positioning for the block.






Camp Contains General Troops Losses
3 200 Cultist

A (BLOCK)

Normal

TroopsCSS.png 137

TroopsCSS.png 57

4

120 Cultist

80 Fanatic

B

Veteran

TroopsCSS.png 107

TroopsCSS.png 138

TroopsCSS.png 1

TroopsCSS.png 3

TroopsCSS.png 1

TroopsCSS.png 107

TroopsCSS.png 1

Middle Block

DB guide S2-2-56.png

This middle block comes in a few variations. You will need at least three normal generals, one battle hardened general, and one veteran general to do these blocks. I will show you the blocking troops and the general positioning for the six general and five general block. To set up for the six or five general block, one will notice that if you put your generals into the two spots highlighted in the above picture, you can attack and destroy camp 2 followed by camp 1 without them intercepting each other. Use the following table:

Camp Contains General Troops Losses
2

50 Shadowsneaker

150 Dark Priest

Wave 1:

Normal

Wave 2:

Veteran

Wave 1:

TroopsCSS.png 115

Wave 2:

TroopsCSS.png 249

TroopsCSS.png 1

TroopsCSS.png 115
1

60 Cultist

70 Shadowsneaker

70 Dark Priest

Veteran

TroopsCSS.png 123

TroopsCSS.png 127

TroopsCSS.png 123
Six Generals

DB guide S2-2-6.png

This block is extremely time sensitive, so make sure that all your generals are sent within 15-20 seconds. Anything sent over 20 seconds after the first general may not finish combat in time to save the first general. Notice that the numbering has changed slightly compared to the top map. This requires that you destroy camp 2, but leave camp 1 intact.


Camp Contains General Troops Losses
1

60 Cultist

70 Shadowsneaker

70 Dark Priest

A (BLOCK)

Normal

TroopsCSS.png 179

TroopsCSS.png 14

3

50 Cultist

50 Shadowsneaker

50 Fanatic

50 Dark Priest

C (BLOCK)

Normal

TroopsCSS.png 189

TroopsCSS.png 11

4

50 Cultist

100 Shadowsneaker

50 Firedancer

D (BLOCK)

Normal

TroopsCSS.png 175

TroopsCSS.png 24

5

60 Cultist

140 Dark Priest

E (BLOCK)

Normal

TroopsCSS.png 170

TroopsCSS.png 29

6

50 Cultist

49 Shadowsneaker

100 Dark Priest

1 Dark High Priest

Wave 1: F

BHG

Wave 2: G

Veteran

Wave 1:

TroopsCSS.png 185

Wave 2:

TroopsCSS.png 52

TroopsCSS.png 198

TroopsCSS.png 237
Five Generals

DB guide S2-2-5.png

This block is fundamentally the same as the six general block, except you remove general A and kill camp 1 with your Veteran earlier. I will provide a picture, but the troop counts are the same as before, so no table. Use the one in the six general section.




Sector 3

DB guide S2-3.png

This is a fairly simple block, with a regular general at position A and a veteran at position B.









Camp Contains General Troops Losses
1 200 Cultist

A (BLOCK)

Normal

TroopsCSS.png 137

TroopsCSS.png 57

2

100 Cultist

100 Fanatic

B

Veteran

TroopsCSS.png 112

TroopsCSS.png 136

TroopsCSS.png 1

TroopsCSS.png 1

TroopsCSS.png 112

TroopsCSS.png 1

Part 3

DB guide S3 map.png

Part 3 is very simple. You have successfully flanked an entire arm of the adventure, and you do not have to worry about blocks or your generals getting intercepted. This part is optional, do it for the exp.





Camp Contains General Troops Losses
1

120 Cultist

80 Dark Priest

Wave 1:

Normal

Wave 2:

Veteran

Wave 1:

TroopsCSS.png 55

Wave 2:

TroopsCSS.png 42

TroopsCSS.png 191

TroopsCSS.png 4

TroopsCSS.png 12

TroopsCSS.png 1

TroopsCSS.png 42

TroopsCSS.png 55

TroopsCSS.png 4

2

80 Cultist

40 Shadowsneaker

40 Fanatic

40 Dark Priest

Veteran

TroopsCSS.png 149

TroopsCSS.png 101

TroopsCSS.png 149
3

100 Cultist

100 Shadowsneaker

Veteran

TroopsCSS.png 58

TroopsCSS.png 192

TroopsCSS.png 58

Part 4

DB guide S4 map.png

Part 4 is very similar to part 3, but you have 4 camps. As with the last time, you do not need to block. However, this part contains a very useful lootspot, so you may want to hold off on killing the last camp until after your lootspot buyers have gotten their tag. The lootspot will be discussed at the end of the guide.


Camp Contains General Troops Losses
1

100 Shadowsneaker

100 Dark Priest

Veteran

TroopsCSS.png 108

TroopsCSS.png 142

TroopsCSS.png 108
2

70 Cultist

70 Shadowsneaker

60 Dark Priest

Veteran

TroopsCSS.png 119

TroopsCSS.png 131

TroopsCSS.png 119
3

80 Cultist

40 Shadowsneaker

40 Fanatic

40 Dark Priest

Veteran

TroopsCSS.png 149

TroopsCSS.png 101

TroopsCSS.png 149

Part 5

DB guide S5 map.png

This is the final, and actually only important sector. The only camp that needs to be killed in the whole adventure is the witch tower, so you can safely skip entire parts of the adventure if you don't care about the experience. Most of the camps in this part can be skipped, except for camp 2. However, even if you do care about the experience, you will want to skip the first camp labelled in red. The meager (1900) experience is not worth the huge losses. Finally, the witch tower is not a pleasant fight. You will lose a lot of cavalry in this fight unless you have some high level friends, which is a method to be described below.

Camp Contains General Troops Losses
1

66 Cultist

66 Cark Priest

66 Firedancer

1 Witch of the Swamp

Wave 1:

Veteran

Wave 2:

Veteran

Wave 1:

TroopsCSS.png 153

TroopsCSS.png 80

Wave 2:

TroopsCSS.png 80

TroopsCSS.png 128

TroopsCSS.png 41

TroopsCSS.png 1

TroopsCSS.png 233

TroopsCSS.png 80

2

66 Cultist

66 Shadowsneaker

66 Dark Priest

Veteran

TroopsCSS.png 120

TroopsCSS.png 130

TroopsCSS.png 120
3

66 Cultist

66 Dark Priest

66 Firedancer

Wave 1:

Normal

Wave 2:

Veteran

Wave 1:

TroopsCSS.png 55

Wave 2:

TroopsCSS.png 82

TroopsCSS.png 167

TroopsCSS.png 1

TroopsCSS.png 82

TroopsCSS.png 55

4

66 Cultist

66 Firedancer

66 Dervishes

2 Dark High Priest

Wave 1:

Normal

Wave 2:

Veteran

Wave 1:

TroopsCSS.png 140

Wave 2:

TroopsCSS.png 103

TroopsCSS.png 146

TroopsCSS.png 1

TroopsCSS.png 103

TroopsCSS.png 140

5

66 Shadowsneaker

66 Firedancer

66 Dancing Dervish

2 Spawn of Hell

Wave 1:

Normal

Wave 2:

Normal

Wave 3:

Normal

Wave 4:

Normal

Wave 5:

Veteran

Wave 6:

Veteran

Wave 7:

Veteran

Wave 1:

TroopsCSS.png 200

Wave 2:

TroopsCSS.png 200

Wave 3:

TroopsCSS.png 200

Wave 4:

TroopsCSS.png 200

Wave 5:

See below

Wave 6

See below

Wave 7:

TroopsCSS.png 150

TroopsCSS.png 100

TroopsCSS.png 950 - TroopsCSS.png 1150

TroopsCSS.png 150

There are slightly more efficient ways to beat each camp, which I have rounded to worst case scenario because of inconsequential loss differences and most of the camps were skippable. The witch tower, however, is not. First, depending on how many dancing dervishes are alive after the first 4 waves, you should send 11C for each one, with 250C for anything more than 23 left. The sixth wave should once again have 11C for each dancing dervish left, up to 140C for 13 left over.

Lootspot

Remember that camp we didnt finish killing back in Part 3? Well get your lootspotters to attack the first easy camp in that arm with 1 Recruit each. Then, send your veteran to the leader camp if you want the exp.

DB guide ls.png

Camp Contains General Troops Losses
4

100 Cultist

100 Shadowsneaker

Veteran

TroopsCSS.png 58

TroopsCSS.png 192

TroopsCSS.png 58

Tips

One will notice that there are only four types of units in the final witch tower. One will also notice that WPP, or Weak Point Potions can destroy a single unit type. A smart reader will use this.

Rewards

Dark brotherhood rewards.png
Slot 1 Slot 3 + 4 Slot 5 Slot 6 Slot 8

1,600 ResCSS.png (11.1%)
2,000 ResCSS.png (5.5%)
1,300 ResCSS.png (11.1%)
1,500 ResCSS.png (5.5%)
400 ResCSS.png (22.2%)
600 ResCSS.png (11.1%)
300 ResCSS.png (22.2%)
500 ResCSS.png (11.1%)

1,000 ResCSS.png (25%)
1,000 ResCSS.png (25%)
1,000 ResCSS.png (25%)
1,000 ResCSS.png (25%)

7,500 ResCSS.png (25%)
600 ResCSS.png (25%)
300 ResCSS.png (25%)
600 ResCSS.png (25%)

+3,000 Refill wheat.png (24%)
+500 Refill gold ore.png (24%)
1 Icon statue soldier.png (5%)
1 Witch Tower (5%)
300 ResCSS.png (24%)
600 ResCSS.png (18%)

3,400 ResCSS.png (0.1%)
2,200 ResCSS.png (0.1%)
3,400 ResCSS.png (0.1%)
2,060 ResCSS.png (0.1%)
Nothing! (99.6%)

Slot 2 Slot 7

3,000 ResCSS.png (50%)
2,400 ResCSS.png (50%)

up to
51,978 ResCSS.png
or up to 520 ResCSS.png

Adventures
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Epic Adventures AdvCSS.png The Valiant Little Tailor • AdvCSS.png The Clever Little Tailor • AdvCSS.png The Heroic Little Tailor • AdvCSS.png The Sons of the Little Tailor • AdvCSS.png The Betrayed Little Tailor
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